#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>
#include <vector>
class Utils{
    public:
        static std::vector<SDL_Surface*> surs;
        static bool initSDL();
        static void quitSDL();
        static void initResources(SDL_Renderer *render);
        static SDL_Texture *tex_black;
        static SDL_Texture *tex_white;
        static TTF_Font * font;
};